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21st century parent parent of 8 to 16 years old kids parents of stem learners
About the Course

Creativity is not equal to being Artistic. if you are good enough to express your idea, you are creative. This course breaks you free from the myth that you need to be an artist in order to be creative and gives you creative confidence.

Product Design is the best way to integrate Arts with Math and Science. While doing this course you may unleash the John Ive or James Dyson side of you and consider design as a potential career. And the most exiting part is that in each project lets you actually 3D print your design.

Resources & Materials

You will need the following resources & materials to work on the project

  • An empty plastic bottle
  • Cardboard made into a cone and 4 fins
  • A cork
  • A pump with a needle adaptor water
Concepts Covered
Relationship Between 2D and 3D Geometric Modeling Geometric Coordinates Design in Technology and Engineering Education Human Body
Target Skills
Novel Ideas Empathy Decision Making Problem Solving Perspectives Digital Ethics Social Awareness Application
Good Health and Wellbeing Industry, Innovation, and Infrastructure Decent Work and Economic Growth
Ear Rescue
2D and 3D Structures
Human Ear
Social Awareness
Problem Solving
Health & Wellbeing
Elderly people with ear issue cannot self administer ear drops effectively. In this project, learners will explore this problem and build a prototype solution.
Moulding the Moulds
States of Matter
Physical Change
Novel Ideas
Industry Innovation
Explore how products are manufactured in bulk quantities and design moulds to multiply chocolate designs at home.
Rotate it Right
Rotational forces
Industry Innovation
We all trust products with proper image while buying online. E-commerce giants have all resources to get this right but how can a small online seller click perfect product pictures.
Tool Menace
Engineering Design
Decent Work
Maintenance professionals have so many tools to handle while fixing things at height. In this project, learners will devise a solution to make job of these professionals easy.
Ball Gleaner
Properties of Material
Health & Wellbeing
In a practice session in all ball-over-net games, the most frustrating thing to manage are balls. In this project learners will develop a solution to make collection of balls easy.
Use Me Please
Engineering Design
Novel Idea
Where do you put garbage in your car, or do you throw it out. Most cars don't have a garbage box and no one wants to keep one that look ugly and occupies space. This is what learner will solve in this project.
Figure Out Your Way
Integration of Knowledge
Education and Research
Ordering food has become an almost daily activity. While we all use GPS in our phones to find routes, how does delivery boys use GPS in phones when they are riding the bike.
Learner Reviews
Anupriya Mehta
I took Engineering course for my son and found it the most engaging and valuable program till date.
Navneet Singh
My daughter loved reading about space. Astronomy course converted her interest into a serious hobby.
Divya Taneja
Perfect platform for kids to learn concepts & skills by solving problems & making projects.
Tanuja Aggarwal
I loved the way mentor conducted the project with kids and how they co-created a tennis ball picker.
Projects Developed by Learners

Learners Project


Learners Project


Learners Project


Learners Project


Learners Project


Kids from age 11 to 13 can set up an account and enroll in this course


About Makershala

Makershala is a Learning by Making ecosystem for kids from age 8-16 to help them discover their interests, develop future skills and deepen conceptual understanding. Makershala follows the Project Based Learning approach as its way of teaching in which kids work on authentic, real life & personally meaningful projects.

Kids work on these projects in different educational settings, namely; self-learning; online 1:4 Peer to Peer with a mentor; or in a school. Projects are categorized in different interest segments like Robotics, Coding, Electronics, 3D Printing, Animations, Photography, Machine Learning, Astronomy and many more.

Each project is mapped with classroom concepts, 21st century skills, UN sustainable development goals and interests/careers to not only focus on holistic development of a child but help them identify their calling by giving them exposure to problems that exist in the real world.

Why Project-Based Learning

Project-Based Learning has the potential to solve many of the learning problems we see today beyond foundational literacy.

  • Ownership: Learners have complete ownership on what they need to know to solve a problem and come up with the best solution in the best way. It can be a concept or a software tool or a skill. Kids involved in projects are never required to be told to study.

  • Interdisciplinary: Unlike traditional learning where subjects are taught in silos and learners develop a perception of liking or disliking a subject. In project based learning, the given problem is supreme and it may require to know something from maths, science and history together.

  • Experiential learning: We generally retain 75% of what we do as opposed to only 5% of what we hear and 10% of what we read, hence PBL helps kids retain what they learn.

  • Lifelong learning: The most important gift that PBL gives to its learners is to make them lifelong learners as this is the most required skill to lead a good life, personally & professionally.

  • Skills & Knowledge balance: Project-based learning doesn’t focus too much on memorizing information, rather it equally demands practising life skills to be able to do better in projects.

How Makershala Works

  • Parents and Kids who wish to start their journey with Makershala, are suggested to pick one interest area of the child and then choose a plan.

  • Parents and Kids after enrolling in a course based on their interest are assigned a batch. Each batch has 3-4 learners and 1 mentor.

  • Each course has 6 guided projects and 1 challenge project.

  • During the project, formative assessments are conducted to evaluate learner’s knowledge & skills.

  • On completion of a project parents and kids get a learning report which indicates the skills and knowledge developed/displayed by them.

  • Kids also build their portfolio which showcases problems solved, solutions created, skills developed, knowledge acquired and technologies learnt.

  • Kids earn rewards in the form of badges, points and coins for their performance in a project, course and overall.

  • Kids are maneuvered to take up courses and projects from different learning segments to gain more clarity on their interests. This eventually helps them in picking up a career.